Mania mod manager no mods
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Today, we’ll show you how to install mods to Sonic Origins! How to Install Mods for Sonic Origins
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With that said, if you wanted to add some custom levels and such, how would you do so? The Sonic franchise has a very large modding community, and mod support for Sonic Origins is already here.
#Mania mod manager no mods plus#
Featuring the original trilogy plus Sonic CD and Sonic & Knuckles, this collection is a must-have for any die-hard Sonic fan. Join the Trials of Mana modding Discord to share your feedback.Sonic Origins is a master collection of Sonic the Hedgehog’s greatest hits from the 90s. The GitHub repo has more information as well as more frequent releases. As an example:Įxp: would set the MAGICIAN_LV16 creature to always give exactly 1000 experience on kill. Using a different syntax, instead of multiplying the creatures stat, you can instead set it to a specific value. This would scale the FullmetalHugger creatures HP progressively with each fight. You can also capture enemies by their internal id. Here are some examples:ĮNEMYBOSS_01_01: # first FullmetalHugger fightĮNEMYBOSS_01_02: # second FullmetalHugger fightĮNEMYBOSS_01_03: # third FullmetalHugger fight Please note that not all enemies have Lv in their internal name, so this method captures a lot of creatures, but isn't fool-proof. This will apply to all enemies that have Lv10 through Lv19 in their internal name, and make their HP 300%. This is a regular expression, which in this case, means it applies to multiple enemies. This particular expression means anything that says "lv0,lv1,lv2,lv3,lv4,lv5,lv6,lv7,lv8,lv9" - which means it will match any enemy whose level is less than 10 (and make their HP 80%). We can apply this again to get creatures for levels 10-19 like so: It will make creatures with the id matching MAGICIAN_LV16 give 10x their normal exp. This can be expanded in a more powerful way, like so: Outside of simple categories like boss and enemy, there is also a specific block in config.yml which supports custom overrides for specific monsters and ranges of monsters. The valid stat keys you can set can be found in config.yml.
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will set the part stat multiplier to multiplier. will set the shinju stat multiplier to multiplier. will set the monster stat multiplier to multiplier. will set the boss stat multiplier to multiplier. will set the global stat multiplier to multiplier. * -installTo will automatically move the completed pak to your ~mod folder.ĭefault: C:\Program Files (x86)\Steam\steamapps\common\Trials of Mana. * -seed will set the RNG seed for randomizing. * -unrealPak will search for UnrealPak.exe in the specified path.ĭefault: buildtools/UnrealPak.exe or UnrealPak.exe. * -pakName will designate the output `.pak` file name. Default: TypesOfMania_P. * -config will load a config from a specified path. * -dumpData will dump monster names and item names. * -version will just print the current version of the app. It is very flexible, and lets you specify any key/subkey as follows: The CLI allows you to specify custom overrides without messing with config.yml. Then, you can run the CLI with any arguments (detailed below), but by default, you can run the exe file and it will create a. Second, you'll need to put that next to the types-of-mania-win.exe file. It is probably located here: C:\Program Files (x86)\Steam\steamapps\common\Trials of Mana\Trials of Mana\Content\Paks\~mod.įirst, you'll need to get UnrealPak.exe. The default stat changes mirror rollcall's mod, but other stats are untested.Ĭopy TypesOfMania_P.pak to your ~mod folder. * Has a flexible CLI (command line interface) that mirrors the config.yml fields * Can automatically install to your Trials of Mana ~mod directory * Supports more stats (full listing below) * Supports a config file (config/config.yml) which can be edited/shared to make creating custom builds more easily Interested in a party builder to go along with your higher difficulty? Check out my party builder here! This mod offers the ability to add a multiplier to modify nearly any enemy stat in the game and has an easy-to-use UI or config file.